Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
Viser 1-8 af 8 forekomster
Opdatering: 11. feb. 2022 kl. 22:55

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Opdatering: 29. jan. 2022 kl. 21:58

Fixed an issue that sometimes the district is not build after move.

Opdatering: 20. jan. 2022 kl. 14:46

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Opdatering: 22. dec. 2021 kl. 23:09

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Opdatering: 21. dec. 2021 kl. 23:05

Correct required population check. For traits that allow building extra districts.

Opdatering: 20. dec. 2021 kl. 19:33

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Opdatering: 16. dec. 2021 kl. 19:05

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Opdatering: 15. dec. 2021 kl. 20:33