Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
Viser 1–8 av 8 bidrag
Oppdatering: 11. feb. 2022 @ 22.55

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Oppdatering: 29. jan. 2022 @ 21.58

Fixed an issue that sometimes the district is not build after move.

Oppdatering: 20. jan. 2022 @ 14.46

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Oppdatering: 22. des. 2021 @ 23.09

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Oppdatering: 21. des. 2021 @ 23.05

Correct required population check. For traits that allow building extra districts.

Oppdatering: 20. des. 2021 @ 19.33

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Oppdatering: 16. des. 2021 @ 19.05

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Oppdatering: 15. des. 2021 @ 20.33