Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
Se afișează 1-8 din 8 intrări
Actualizare: 11 febr. 2022 @ 22:55

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Actualizare: 29 ian. 2022 @ 21:58

Fixed an issue that sometimes the district is not build after move.

Actualizare: 20 ian. 2022 @ 14:46

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Actualizare: 22 dec. 2021 @ 23:09

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Actualizare: 21 dec. 2021 @ 23:05

Correct required population check. For traits that allow building extra districts.

Actualizare: 20 dec. 2021 @ 19:33

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Actualizare: 16 dec. 2021 @ 19:05

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Actualizare: 15 dec. 2021 @ 20:33