Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
1–8 из 8
Обновление: 11 фев. 2022 г. в 22:55

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Обновление: 29 янв. 2022 г. в 21:58

Fixed an issue that sometimes the district is not build after move.

Обновление: 20 янв. 2022 г. в 14:46

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Обновление: 22 дек. 2021 г. в 23:09

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Обновление: 21 дек. 2021 г. в 23:05

Correct required population check. For traits that allow building extra districts.

Обновление: 20 дек. 2021 г. в 19:33

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Обновление: 16 дек. 2021 г. в 19:05

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Обновление: 15 дек. 2021 г. в 20:33