Sid Meier's Civilization VI

Sid Meier's Civilization VI

Movable Districts
Mostrando 1-8 de 8 aportaciones
Actualización: 11 FEB 2022 a las 22:55

Fixed a bug that if building queue has multiple items, moving district with buildings will complete building queue items instead of buildings.

Actualización: 29 ENE 2022 a las 21:58

Fixed an issue that sometimes the district is not build after move.

Actualización: 20 ENE 2022 a las 14:46

Add a checkbox in map options to allow show/hide move district buttons (to avoid further mis-clicks).

Actualización: 22 DIC 2021 a las 23:09

Gracefully handle failure when the district cannot be moved if one of its buildings has special build requirements. Like the “Water Mill” in "District Expansion: Industry" mod.

Actualización: 21 DIC 2021 a las 23:05

Correct required population check. For traits that allow building extra districts.

Actualización: 20 DIC 2021 a las 19:33

Changed to show the "move" icons only when the city production panel is opened, to prevent mistaken clicks.

Actualización: 16 DIC 2021 a las 19:05

Hide move icon when player enters other interface modes, like purchasing plots and managing pop.

Actualización: 15 DIC 2021 a las 20:33