Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
12 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 8 Nis 2024 @ 0:54
Güncelleyen: Whiplash141

Version 1.8.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fc3fcb287b118efd71711e8bc9a8214c36adeed4
  • Users can now specify their own sprites using my Sprite Builder custom data output

Güncelleme: 1 Oca 2023 @ 20:30

Version 1.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/024b40962ee4210377b4af35b1b0413229b52ea6
  • Added intermediate state for when a missile is present, but inactive

Güncelleme: 2 Eki 2022 @ 19:30

Version 1.6.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0a9e13a501de726529755c59c13aeb900d890687
  • Fixed auto scale regression
  • Updated scheduler

Güncelleme: 6 Eyl 2022 @ 1:36

Fixed Thumbnail

Güncelleme: 5 Eyl 2022 @ 12:26

Version 1.6.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/19e533b5cad1a629c87d0e628cc406160a5bef33
  • Added in sprite rotation support
  • Changed default fired color to grey instead of red
  • Cleaned up and simplified code

Güncelleme: 14 Ağu 2021 @ 9:28

Version 1.5.7
  • Made missile name tag configurable in custom data

Güncelleme: 2 May 2021 @ 15:04

Version 1.5.6
  • Fixed background color not being used by detail lines

Güncelleme: 22 Nis 2021 @ 14:36

Version 1.5.5
  • Changed how script background is set to help with sync

Güncelleme: 30 Ara 2020 @ 20:06

Version 1.5.4
  • Fixed a bug where users could crash the script by specifying an invalid screen index

Güncelleme: 1 Ara 2020 @ 12:07

Version 1.5.3
  • Ini parsing improvements