Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
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Update: Apr 8, 2024 @ 12:54am

Version 1.8.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fc3fcb287b118efd71711e8bc9a8214c36adeed4
  • Users can now specify their own sprites using my Sprite Builder custom data output

Update: Jan 1, 2023 @ 8:30pm

Version 1.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/024b40962ee4210377b4af35b1b0413229b52ea6
  • Added intermediate state for when a missile is present, but inactive

Update: Oct 2, 2022 @ 7:30pm

Version 1.6.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0a9e13a501de726529755c59c13aeb900d890687
  • Fixed auto scale regression
  • Updated scheduler

Update: Sep 6, 2022 @ 1:36am

Fixed Thumbnail

Update: Sep 5, 2022 @ 12:26pm

Version 1.6.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/19e533b5cad1a629c87d0e628cc406160a5bef33
  • Added in sprite rotation support
  • Changed default fired color to grey instead of red
  • Cleaned up and simplified code

Update: Aug 14, 2021 @ 9:28am

Version 1.5.7
  • Made missile name tag configurable in custom data

Update: May 2, 2021 @ 3:04pm

Version 1.5.6
  • Fixed background color not being used by detail lines

Update: Apr 22, 2021 @ 2:36pm

Version 1.5.5
  • Changed how script background is set to help with sync

Update: Dec 30, 2020 @ 8:06pm

Version 1.5.4
  • Fixed a bug where users could crash the script by specifying an invalid screen index

Update: Dec 1, 2020 @ 12:07pm

Version 1.5.3
  • Ini parsing improvements