Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
Se afișează 1-10 din 12 intrări
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Actualizare: 8 apr. 2024 @ 0:54

Version 1.8.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fc3fcb287b118efd71711e8bc9a8214c36adeed4
  • Users can now specify their own sprites using my Sprite Builder custom data output

Actualizare: 1 ian. 2023 @ 20:30

Version 1.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/024b40962ee4210377b4af35b1b0413229b52ea6
  • Added intermediate state for when a missile is present, but inactive

Actualizare: 2 oct. 2022 @ 19:30

Version 1.6.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0a9e13a501de726529755c59c13aeb900d890687
  • Fixed auto scale regression
  • Updated scheduler

Actualizare: 6 sept. 2022 @ 1:36

Fixed Thumbnail

Actualizare: 5 sept. 2022 @ 12:26

Version 1.6.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/19e533b5cad1a629c87d0e628cc406160a5bef33
  • Added in sprite rotation support
  • Changed default fired color to grey instead of red
  • Cleaned up and simplified code

Actualizare: 14 aug. 2021 @ 9:28

Version 1.5.7
  • Made missile name tag configurable in custom data

Actualizare: 2 mai 2021 @ 15:04

Version 1.5.6
  • Fixed background color not being used by detail lines

Actualizare: 22 apr. 2021 @ 14:36

Version 1.5.5
  • Changed how script background is set to help with sync

Actualizare: 30 dec. 2020 @ 20:06

Version 1.5.4
  • Fixed a bug where users could crash the script by specifying an invalid screen index

Actualizare: 1 dec. 2020 @ 12:07

Version 1.5.3
  • Ini parsing improvements