Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
Ergebnisse 1–10 von 12
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Update: 8. Apr. 2024 um 0:54

Version 1.8.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fc3fcb287b118efd71711e8bc9a8214c36adeed4
  • Users can now specify their own sprites using my Sprite Builder custom data output

Update: 1. Jan. 2023 um 20:30

Version 1.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/024b40962ee4210377b4af35b1b0413229b52ea6
  • Added intermediate state for when a missile is present, but inactive

Update: 2. Okt. 2022 um 19:30

Version 1.6.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0a9e13a501de726529755c59c13aeb900d890687
  • Fixed auto scale regression
  • Updated scheduler

Update: 6. Sep. 2022 um 1:36

Fixed Thumbnail

Update: 5. Sep. 2022 um 12:26

Version 1.6.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/19e533b5cad1a629c87d0e628cc406160a5bef33
  • Added in sprite rotation support
  • Changed default fired color to grey instead of red
  • Cleaned up and simplified code

Update: 14. Aug. 2021 um 9:28

Version 1.5.7
  • Made missile name tag configurable in custom data

Update: 2. Mai 2021 um 15:04

Version 1.5.6
  • Fixed background color not being used by detail lines

Update: 22. Apr. 2021 um 14:36

Version 1.5.5
  • Changed how script background is set to help with sync

Update: 30. Dez. 2020 um 20:06

Version 1.5.4
  • Fixed a bug where users could crash the script by specifying an invalid screen index

Update: 1. Dez. 2020 um 12:07

Version 1.5.3
  • Ini parsing improvements