Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
Näytetään 1–10 / 12
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Päivitys: 8.4.2024 klo 0.54
tekijältä Whiplash141

Version 1.8.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fc3fcb287b118efd71711e8bc9a8214c36adeed4
  • Users can now specify their own sprites using my Sprite Builder custom data output

Päivitys: 1.1.2023 klo 20.30

Version 1.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/024b40962ee4210377b4af35b1b0413229b52ea6
  • Added intermediate state for when a missile is present, but inactive

Päivitys: 2.10.2022 klo 19.30

Version 1.6.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0a9e13a501de726529755c59c13aeb900d890687
  • Fixed auto scale regression
  • Updated scheduler

Päivitys: 6.9.2022 klo 1.36

Fixed Thumbnail

Päivitys: 5.9.2022 klo 12.26

Version 1.6.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/19e533b5cad1a629c87d0e628cc406160a5bef33
  • Added in sprite rotation support
  • Changed default fired color to grey instead of red
  • Cleaned up and simplified code

Päivitys: 14.8.2021 klo 9.28

Version 1.5.7
  • Made missile name tag configurable in custom data

Päivitys: 2.5.2021 klo 15.04

Version 1.5.6
  • Fixed background color not being used by detail lines

Päivitys: 22.4.2021 klo 14.36

Version 1.5.5
  • Changed how script background is set to help with sync

Päivitys: 30.12.2020 klo 20.06

Version 1.5.4
  • Fixed a bug where users could crash the script by specifying an invalid screen index

Päivitys: 1.12.2020 klo 12.07

Version 1.5.3
  • Ini parsing improvements