Space Engineers

Space Engineers

Whip's Missile Status Script (for WHAM)
Viser 1–10 av 12 bidrag
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Oppdatering: 8. apr. 2024 @ 0.54

Version 1.8.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fc3fcb287b118efd71711e8bc9a8214c36adeed4
  • Users can now specify their own sprites using my Sprite Builder custom data output

Oppdatering: 1. jan. 2023 @ 20.30

Version 1.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/024b40962ee4210377b4af35b1b0413229b52ea6
  • Added intermediate state for when a missile is present, but inactive

Oppdatering: 2. okt. 2022 @ 19.30

Version 1.6.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0a9e13a501de726529755c59c13aeb900d890687
  • Fixed auto scale regression
  • Updated scheduler

Oppdatering: 6. sep. 2022 @ 1.36

Fixed Thumbnail

Oppdatering: 5. sep. 2022 @ 12.26

Version 1.6.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/19e533b5cad1a629c87d0e628cc406160a5bef33
  • Added in sprite rotation support
  • Changed default fired color to grey instead of red
  • Cleaned up and simplified code

Oppdatering: 14. aug. 2021 @ 9.28

Version 1.5.7
  • Made missile name tag configurable in custom data

Oppdatering: 2. mai 2021 @ 15.04

Version 1.5.6
  • Fixed background color not being used by detail lines

Oppdatering: 22. apr. 2021 @ 14.36

Version 1.5.5
  • Changed how script background is set to help with sync

Oppdatering: 30. des. 2020 @ 20.06

Version 1.5.4
  • Fixed a bug where users could crash the script by specifying an invalid screen index

Oppdatering: 1. des. 2020 @ 12.07

Version 1.5.3
  • Ini parsing improvements