Space Engineers
Whip's Missile Status Script (for WHAM)
กำลังแสดง 1-10 จาก 12 รายการ
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อัปเดต: 8 เม.ย. 2024 @ 12: 54am
โดย Whiplash141

Version 1.8.2
Changelog: https://github.com/Whiplash141/SpaceEngineersScripts/commit/fc3fcb287b118efd71711e8bc9a8214c36adeed4
  • Users can now specify their own sprites using my Sprite Builder custom data output

อัปเดต: 1 ม.ค. 2023 @ 8: 30pm

Version 1.7.0
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/024b40962ee4210377b4af35b1b0413229b52ea6
  • Added intermediate state for when a missile is present, but inactive

อัปเดต: 2 ต.ค. 2022 @ 7: 30pm

Version 1.6.4
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/0a9e13a501de726529755c59c13aeb900d890687
  • Fixed auto scale regression
  • Updated scheduler

อัปเดต: 6 ก.ย. 2022 @ 1: 36am

Fixed Thumbnail

อัปเดต: 5 ก.ย. 2022 @ 12: 26pm

Version 1.6.3
Diffs: https://github.com/Whiplash141/SpaceEngineersScripts/commit/19e533b5cad1a629c87d0e628cc406160a5bef33
  • Added in sprite rotation support
  • Changed default fired color to grey instead of red
  • Cleaned up and simplified code

อัปเดต: 14 ส.ค. 2021 @ 9: 28am

Version 1.5.7
  • Made missile name tag configurable in custom data

อัปเดต: 2 พ.ค. 2021 @ 3: 04pm

Version 1.5.6
  • Fixed background color not being used by detail lines

อัปเดต: 22 เม.ย. 2021 @ 2: 36pm

Version 1.5.5
  • Changed how script background is set to help with sync

อัปเดต: 30 ธ.ค. 2020 @ 8: 06pm

Version 1.5.4
  • Fixed a bug where users could crash the script by specifying an invalid screen index

อัปเดต: 1 ธ.ค. 2020 @ 12: 07pm

Version 1.5.3
  • Ini parsing improvements