Quake Live
simple_dm7 - Ancient Hall
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Aggiornamento: 14 ago 2022, 9:09

reworked much of the vis and caulked lots of detail brushes

Aggiornamento: 19 apr 2020, 21:34

added marker for tele exits

Aggiornamento: 7 dic 2019, 4:38

improved fps

Aggiornamento: 20 ago 2019, 17:26

found a spot where the vis leaked and fixed it

Aggiornamento: 13 lug 2019, 10:19

weapon clipped the teleporters again

Aggiornamento: 13 lug 2019, 8:58

tidied up brushwork and improved some pieces of the clippings

Aggiornamento: 20 giu 2019, 4:59

updated levelshot

Aggiornamento: 17 giu 2019, 10:25

improved the teleporter behavior to no longer get stuck in the clippings

Aggiornamento: 13 giu 2019, 18:52

replaced func_raotating groups with a rotating shader instead

Aggiornamento: 13 giu 2019, 17:33

fixed some portions of the map where you glued to the surfaces