Quake Live

Quake Live

simple_dm7 - Ancient Hall
Ergebnisse 1–10 von 21
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Update: 14. Aug. 2022 um 9:09

reworked much of the vis and caulked lots of detail brushes

Update: 19. Apr. 2020 um 21:34

added marker for tele exits

Update: 7. Dez. 2019 um 4:38

improved fps

Update: 20. Aug. 2019 um 17:26

found a spot where the vis leaked and fixed it

Update: 13. Jul. 2019 um 10:19

weapon clipped the teleporters again

Update: 13. Jul. 2019 um 8:58

tidied up brushwork and improved some pieces of the clippings

Update: 20. Jun. 2019 um 4:59

updated levelshot

Update: 17. Jun. 2019 um 10:25

improved the teleporter behavior to no longer get stuck in the clippings

Update: 13. Jun. 2019 um 18:52

replaced func_raotating groups with a rotating shader instead

Update: 13. Jun. 2019 um 17:33

fixed some portions of the map where you glued to the surfaces