Europa Universalis V

Europa Universalis V

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Roman Empire Collection
   
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Roman Empire Collection



Some of these mods provide overlapping or redundant features. They have not all been tested together, and several are compatches meant to support the mods listed above.



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Please let me know any bugs you come across or suggestions on our Discord[discord.gg]
Genstande (47)
Glorp UI
Skabt af glorp
Want to use the Beta Patch? Download the Beta Patch Version Here! https://i.ibb.co/TMrcJMrf/image.png Glorp UI improves the User Interface of Europa Universalis V. Its as shrimple as that. Have a suggestion? Recommend it down below! Customisable Customize ...
Midnight UI
Skabt af nqwery
https://i.ibb.co/FR225v2/about.png My personal graphical UI mod based on SumatranRatMonkey's UI color mod. This mod features a unified dark blue UI instead of the brown the game uses. Achievements compatible. Compatible with most other UI mods like Glorp U...
Battle Graphics
Skabt af Ajey
Compatible with EUV v1.* ✅️Iron man ✅️Achievements 🛠️ Comp.Patches 🛠️ Submods ❓Compatibility List 📌 Old Versions 💡Changelog ☎️ Bug Report https://i.postimg.cc/WzYq6F3m/bg-discord-server.png https://i.postimg.cc/B6gKbwfL/banner-introduction.png Some of you ...
Basileia Romaion - Localization
Skabt af Drogan
Basileia Romaion - Localization only The term "Basileia Romaion" (Βασιλεία τῶν Ῥωμαίων) is the Greek name for the Eastern Roman Empire or "Byzantine" Empire. It was the official name of the empire in Greek during its existence. "Basileia" means "Empire" or...
Anatolian Monasteries
Skabt af Drogan
Anatolian Monasteries Adds the medieval Eastern Roman (“Byzantine”) monasteries of Anatolia to your game as fully realized Orthodox monasteries. From dramatic cliffside sanctuaries to hidden cave churches, Anatolian Monasteries brings the spiritual heart o...
Roman Roads
Skabt af Drogan
BR: Roman Roads Changes: Adds numerous missing Roman roads across Italy, Iberia, the Balkans, Greece, Anatolia, and more, based on multiple historical reconstructions of the Roman road network. My Other EU5 Mods: Basileía Romaíon 1337 Basileia Romaion - Lo...
Community Flavor Pack
Skabt af El Tyranos
Community Flavor Pack aims to add a lot of historical garments for portraits. It gives the game more cultural variety when interacting with other countries. https://wiki.communityflavorpack.com/assets/images/workshop/PXiSGJa.png Official port from Crusade...
Dense Tech Tree
Skabt af Mazutaki
Reduces the spacing between tech nodes. Paradox sadly decided gui changes are not achievement compatible. Sry, nothing i can do. Reuploaded, as you cannot add a thumbnail after the initial upload....
Dynamic Discovery Spread
Skabt af Danarca
Under-the-hood mod that enables discovery spread dynamically. Spreads through trade, from market to market. Market owners spread their discoveries to minor countries within their market(s). Spread will be faster between cultures and religions that like eac...
Nobles Auto Marry
Skabt af Fart Shartley
Want your noble dynasties to continue to grow and serve the realm throughout your campaign, but tired of playing matchmaker for the entire Kingdom? Until there is a dedicated automation option added for noble marriages, I made this mod as a work around. Ev...
Auto Child Education
Skabt af victoriaposting
Automatically assigns a matching education to all children in your country based on their traits. Heir Assignment: Heirs are excluded so you can pick for the most important kid Any children of your heir automatically get Admin while they are grandkids rela...
Historic Decentralization & Control
Skabt af IronPrats
Historic Decentralization & Control Historic Decentralization & Control reworks the centralization-decentralization system to make decentralization a viable strategy for large realms with multiple power centers (Iberia, France, Poland-Lithuania, etc.). We ...
Better Road Builder
Skabt af GDI_JeffL
Achievement compatible and save safe This mod changes the color and thickness of the roads and adds rivers in both the Roads and Road Builder map modes. It should now be much easier to see and plan road connections and bridges. If anyone is having trouble ...
Estate Building Produce Things
! IMPORTANT: So far in EU5, estate buildings are managed by the estate, so you are not allowed to pick which PM you want. Comment if you think some buildings' "common AI choice" aren't great. I'll try change it (like making a building produce only one good...
Auto Marry
- Auto marry all young nobles age 16-24 and crown relatives - Only nobles and crown males of primary culture will auto marry - 4 marriges per month since start date. Then 2 per month after 1400, with priority to crown members - No purge mechanic. Total cha...
Norse Religion Expanded
Skabt af skoobeldoobel
A modest expansion to the content of the Norse religion, seeing as it has basically no content. Currently adds: 3 new unique laws, which is part of a new law group which concerns ritual sacrifices 10 new advancements, which is still a lot less than the maj...
Xorme - GFX - Dark Water
Skabt af xorme
Mod: Xorme - GFX - Dark Water Discord Link Patreon Link Website My Mods Xorme - GFX - Dark Water The mod brings back good old dark water. Note: Xorme - GFX - Map/FX is not obligatory, but without it, the textures may look bland and will not fit that well, ...
Xorme - GFX - Map/FX
Skabt af xorme
Mod: Xorme - GFX - Map/FX Discord Link Patreon Link Website My Mods Xorme - GFX - Map/FX The mod works as a fork of all GFX mods from me. It also adds shaders and an environment for other mods to work. Mod Order: Order: Name: 0 Xorme - GFX - Dark Water 1 X...
Xorme - GFX - Textures
Skabt af xorme
Mod: Xorme - GFX - Textures Discord Link Patreon Link Website My Mods Xorme GFX - Textures The mod is a texture replacement that maintains vanilla format and style while providing higher detail. Over 50 textures have already been replaced, and the rest wil...
Estate Income & Bankruptcy Fix
Skabt af lilliesea
What's wrong with estate income? Estate Tax Base is proportional to the Control in each location. 1. Apparently this was intended by the devs, but it doesn't really make sense. Why should local nobles and burghers make less money if the crown can't control...
The Wrath of Timur [Persia Update]
Skabt af Riyaad
Summary Timur (Tamerlane) was a Turco-Mongol conqueror who built one of history's largest empires in the late 14th century, stretching from India to Anatolia. Through brilliant tactics and ruthless campaigns, he sought to restore the Mongol Empire's former...
Extended Control - Forts & Bailiffs
Skabt af Mistah_X
Do you want your authority to exist beyond your mere capital? Do you want to achieve this without feeling overpowered? Extended Control - Forts & Bailiffs modifies some key buildings to help you project your precious authority, while making sure you pay th...
Return Core Locations to Non-Belligerents
Skabt af Sn1perMcMarc
Adds a peace treaty option that allows you to return core locations to either you, your subjects aswell as non-belligerent countries. If there is more than one country that has a core on the same location, the order is as follows: 1. You (the country negot...
Reasonable Prices
Skabt af turseturtle
Caps or remove price scaling so that at high income a mediocre courtier doesn't cost more than a city. And a gift to a dirt poor OPM isn't an arm and a leg. Features: All income based event scaling capped. Once monthly income passes 50 (cost of a building)...
Hide Annoying Alerts
Skabt af basha
Hide Annoying Alerts Hides the annoying alerts. Especially useful when automating building management. Alerts hidden: - Welcome to Europa Universalis - Buildings missing employees - RGOs missing employees - Unprofitable Buildings - Weather Alert - Pirates/...
Unit Illustration Fix
Skabt af Nexxes
1.0.8 and 1.0.10 compatible Ever wondered which of your units was a light or heavy unit? Which was the archer and which the footmen? Wonder no more as it's now fixed! Paradox actually has all the illustrations for the different units. What does the mod do ...
Xorme - AI
Skabt af xorme
Mod: Xorme - AI Discord Link Patreon Link Website My Mods Use this mod with the newest game version or (beta) version that exists. Non-beta verison is here: Xorme - AI - Legacy Clear and resub the mod if you used it before the split. Xorme - AI The mod is ...
Metropolis&Megalopolis Upgrade – Enhanced City System-Buildings Expansion
Skabt af ^Sturm
⭐ Metropolis&Megalopolis Upgrade – Enhanced City System-Buildings Expansion Megalopolis Upgrade – Enhanced City System expands the vanilla city progression by adding a new location rank between City and Megalopolis: Metropolis. This mod expands Europa Univ...
Metropolis&Megalopolis Upgrade-Extented Authority- Forts&Bailiffs Compatch
Skabt af ^Sturm
This is a compatibility patch between: 🟩 Metropolis & Megalopolis – Enhanced City System 🟩 Extended Authority – Forts & Bailiffs Without this patch, defensive buildings (Castle / Stockade / Bastion / Cathedral) do not appear inside Metropolis or Megalopoli...
Metropolis&Megalopolis Mega-Compatch
Skabt af ^Sturm
🔥 Metropolis&Megalopolis— Mega Compatch 🏛 What does this Compatch do? This mod makes every vanilla building mod, expansion, and building overhaul automatically compatible with Metropolis & Megalopolis — without editing or overwriting anything. No matter ho...
Hospitallers Expanded
Skabt af Níl
Adds some extra buildings for the Catholic Hospitaller Holy Orders and adds the Lazarean Hospitallers to France ############### Currently the added buildings are: -Order Money Changer -Order Monastary -Order Hospital ########## Chinese Translation included...
Iconoclasm and Fraticelli Return
Skabt af Níl
A small mod that adds Fraticelli and Iconoclasm to EU5 as potential heresies that can spawn. Support me at my patreon; https://www.patreon.com/c/u20509036?vanity=user...
Slower Conversions
Skabt af Níl
Slows down the rate that pops are converted religiously and culturally. It also slows assimilation and the settling of tribesmen. It also now makes it so topography and vegetation impact maximum control level and assimilation/conversion rate Flat land is e...
Merchant Republics Enhanced
Skabt af Níl
Adds several Extra buildings to the Italian Maratime Republics: ################# Those being: -Pisa -Venice -Genoa -Ancona ################# It adds these buildings: -Merchant Quarter -Foreign Merchant Quarter -Fortified Consulate -Fortified Baili Also Ad...
Administrative Government
Skabt af Níl
A Mod to add a Aministrative Imperial Government Type to the Byzantines, Mamluks, and Chinese Sphere. I do intend to expand on this later. #### Update; Added appropriate laws ##### Update; Now with 100% more Bureaucrats! ##### Update; Now with added Themat...
Praecepta Militaria - A Byzantine Army Rework
Skabt af Aelexander
Praecepta Militaria is an alt-history rework of the the Byzantine army offering the player the opportunity to reshape its fortunes against the backdrop of chaos and ever-growing threats of the late feudal period and beyond. This mod aims to address the dis...
Greek Dynamic Names - Expansion and Fixes
Skabt af Dieselface
What this mod currently does: Fixes all the already present Greek dynamic names so they use consistent spelling style which reflects 14th century Greek phonology (pronunciation). Changes some anachronistic (too ancient or too modern) names to better fittin...
Basileia Romaion 1337
Skabt af Drogan
https://i.imgur.com/HFPnEgB.gif Basileía Romaíon: 1337 BR: 1337 – World Lore Overview (Prequel to Basileía Romaíon 1736) The year is 1337, and the world stands at a crossroads. This is the early foundation of the Basileía Romaíon 1736 universe—scaled backw...
Praecepta Militaria - Basileia Romaion Compatch
Skabt af Drogan
Are you enjoying the Compatch? Then consider to upvote it. Thank you! https://i.imgur.com/HFPnEgB.gif This is a Compatch for Basileía Romaíon 1337 and Praecepta Militaria. You need both Mods for this to work. It should cover all incompatibilities. Correct ...
Admin Government and BR1337 Compatch
Skabt af Drogan
Are you enjoying the Compatch? Then consider to upvote it. Thank you! https://i.imgur.com/HFPnEgB.gif This is a Compatch for Basileía Romaíon 1337 and Administrative Government. You need both Mods for this to work. It should cover all incompatibilities. Co...
Admin Government - Praecepta Militaria - BR1337 Compatch
Skabt af Drogan
Are you enjoying the Compatch? Then consider to upvote it. Thank you! https://i.imgur.com/HFPnEgB.gif This is a Compatch for the following Praecepta Militaria Administrative Government Basileía Romaíon 1337 You need all three Mods for this to work. It shou...
Basileia Romaion 1337 汉化
Skabt af 伊恩
V3同名模组的EU5版...
[korean] Basileia Romaion 1337
Skabt af 시아츠
바실레이아 로마이온 1337 모드의 한국어 번역 모드입니다. 100퍼센트 번역 완료했습니다....
Research Spending Mechanic
Skabt af MefedronLover
https://i.imgur.com/F14PpEA.png Research Expanded is a mod that introduces a new, fully script-driven research investment system. It adds a custom economy slider, tooltips, and visuals that let you dynamically invest a percentage of your economic base into...
Conversion and Assimilation Overhaul
Skabt af sirsmashalot
Ever wondered where all the religious and cultural minorities went after just a few decades? This mod (mostly) fixes that. Changes Conversion and Assimilation Passive conversion and assimilation are way too fast for small minorities. This causes, for examp...
Improved Subject Management
Skabt af Conner
Overview: Adds and modifies various subject interactions to significantly improve subject management, especially for colonial nations. Features: 5 new subject interaction: Cede Area, Cede Region, Sieze Province, Seize Area, and Sieze Region You can now ced...
River Mapmode
Skabt af Jeanne
Adds a River Mapmode to the game, this is viewable under the Geography tab. Ironman/Achievement Compatible!...
Tilknyttede samlinger (1)
Fishe's mods
Indeholder 19 genstande