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I might be able to add some configuration over time, but I do like the idea of this allowing the system to fully disappear into the background in most cases
I’ve been in finals but I can take a look at compatibility with 1.0.9 this week — first report I’ve gotten on that, thanks. I’ll look at the heir of heir logic again and see if there’s a better option.
Error: "Unknown trigger type: check_variable, near line: 106" in file: "common/scripted_effects/child_education_effects.txt" near line: 106
Furthermore, it would be great if children of heir weren't excluded. As it is, the heir rule is next to useless to me as heirs tend to be adults all the time.
For instance something like:
is_heir = yes
OR = {
exists = father
father = {
is_ruler = yes
}
}
OR = {
exists = mother
mother = {
is_ruler = yes
}
}
What's the rationale for child of heir becoming admin anyway?
The only issue I've had is sometimes when the Better Education alert tab pops up top of screen, mousing over it will cause a huge lag spike that has sometimes crashed my game. The script kicks in next month anyway and the tab goes away, but I thought I'd let you know. Could just be because of my absurdly large dynasty.