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@MosulVet: Thanks! So we are not trying to bypass vanilla's control system. What we want is to allow the player to decide where to spend their control: around their capital just like in vanilla, including the rural locations. Or around their realm, in which case it's centralized around seats of power: towns, but mainly cities.
@牛奶大魔王: thanks! done ;)
@umbaretz, thank you! cities bonuses remain untouched. In fact this does NOT modify their control, rather it makes them a source of power, but ONLY when you select the polycentric monarchy reform. Adding the royal court/audiencia real adds another 10% proximity source to that location (they can only be built in cities and if polycentric monarchy is on).
Can you please clarify, have you modified the default city bonus for control?
So, let's say we have a city infinetely far fwom capital, with the reform it would have
Control = +20 from core + 10 from city and + 20 from reform = 50 (and +5 from temple?
Will it combine with lieutenancy in a region different from capital so you have +45% proximity source?
If you want any suggestions - instead of further increasing loyalty of subjects, which can be quite situational - you may increase prosperity or development growth. (which in turn will decrease proximity cost through development, but will take a long time)
Would u make a line in the description?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599706198