Europa Universalis V

Europa Universalis V

评价数不足
Historic Decentralization & Control
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
1.638 MB
11 月 13 日 上午 8:39
11 月 13 日 上午 9:52
4 项改动说明 ( 查看 )

订阅以下载
Historic Decentralization & Control

描述
Historic Decentralization & Control
Historic Decentralization & Control reworks the centralization-decentralization system to make decentralization a viable strategy for large realms with multiple power centers (Iberia, France, Poland-Lithuania, etc.). We shift the rationale of centralization vs. decentralization to answer the following question: how geographically scattered are my nation's seats of power?

For example, nations like Florence, the Netherlands, or even Japan have relatively concentrated power bases, both in terms of population and in resources and economy. For these nations, there's no doubt centralization is the way to go, just like in vanilla.

But countries like Castile/Spain, Poland-Lithuania, France (if you don't want to go full Louis XIV), China, Germany, or any other large nation will likely have multiple sources of population, resources, and economy scattered across their territories. What some of these countries did, most notably the Hispanic Monarchy, was maintain a decentralized system where control radiated from multiple centers of power. These were locations where crown institutions resided, such as the royal court or audiencia real in the case of Iberia.

New Gov. Reform: Polycentric Monarchy
The Polycentric Monarchy is a new government reform that unlocks when you reach +50 decentralization. Rather than imposing uniform control from the capital, these realms maintained loyalty by allowing multiple centers of authority to coexist, each representing royal interests while responding to local conditions. These are its effects:
  • Negative distance from capital/proximity source increased: 2.5%
  • Cities: become a new proximity source +20 and provide +10% local crown power
  • Towns: +10 proximity and +5% local crown power
  • Rural areas: -10% control, -0.1 crown power

New Building: Royal Court
New building that unlocks after implementing the Polycentric Monarchy. Royal courts, or audiencias reales for Iberian cultures, served as regional seats of crown authority in large empires. These institutions combined judicial, administrative, and advisory functions, allowing monarchs to project power across vast territories without micromanaging from a single capital. Each court acted as a local center of royal government, making decisions on regional matters while still representing the crown's interests.
  • Can only be built in cities where your primary or accepted culture dominates
  • Provides an additional +20% control and +20% local crown power

Societal Value: Centralization (coming soon)
  • Works as in vanilla
  • Adds: -30 subject loyalty
  • Additional changes

Societal Value: Decentralization (coming soon)
  • Subject loyalty bonus increased from +20 to +30
  • Additional changes

Very much WIP. Open to suggestions. Please share any comments, thoughts or ideas!

Translations
Chinese
8 条留言
CEO da Bahia 22 小时以前 
wouldnt separating the centralization-decentralization values be kinda strange? id rather keep as it is, maybe add some other value (like autonomous vs absolutist or whatever) to represent subject loyalty n stuff (so you can have a centralized nation while still having some autonomy for certain regions, idk)
Ланда́у отличный 11 月 14 日 下午 11:38 
make a lot of sense honestly, one another post I saw is that there should be nobility gaining some benefits for non-centralized provinces, but those goods produced/tax collect should not go in to black hole like it today.
Calvin J. Candie 11 月 14 日 上午 3:25 
Very nice ideas. However, i think without broad economic rebalance this will only lead to even worse economic snowballing. Any plans to make sure that using this mod does not result in even more money and easier game? Thanks!
IronPrats  [作者] 11 月 14 日 上午 12:19 
Hi all,

@MosulVet: Thanks! So we are not trying to bypass vanilla's control system. What we want is to allow the player to decide where to spend their control: around their capital just like in vanilla, including the rural locations. Or around their realm, in which case it's centralized around seats of power: towns, but mainly cities.

@牛奶大魔王: thanks! done ;)

@umbaretz, thank you! cities bonuses remain untouched. In fact this does NOT modify their control, rather it makes them a source of power, but ONLY when you select the polycentric monarchy reform. Adding the royal court/audiencia real adds another 10% proximity source to that location (they can only be built in cities and if polycentric monarchy is on).
umbaretz 11 月 13 日 下午 10:02 
An idea to make decentralization worth it is very cool, and I also have been pondering on what can be done, and your solution seems quite elegant.

Can you please clarify, have you modified the default city bonus for control?

So, let's say we have a city infinetely far fwom capital, with the reform it would have
Control = +20 from core + 10 from city and + 20 from reform = 50 (and +5 from temple?

Will it combine with lieutenancy in a region different from capital so you have +45% proximity source?

If you want any suggestions - instead of further increasing loyalty of subjects, which can be quite situational - you may increase prosperity or development growth. (which in turn will decrease proximity cost through development, but will take a long time)
牛奶大魔王 11 月 13 日 下午 6:38 
Greetings! A good mod! I want more Chinese players to use it, so I have translated it inside EU5 Mod Chinese Collection
Would u make a line in the description?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3599706198
smirkyshadow 11 月 13 日 下午 3:34 
Kinda wish republics and theocracies could get a similiar government reform or buildings
MosulVet 11 月 13 日 上午 11:13 
Much needed, thank you. I'm curious about the rural area malus - is that a balance thing? I'm not sure if it's needed?