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However I don't think it actually supports the building extensions mod properly? I'm not sure I entirely know how this mod works but I don't see any building extensions buildings in the inject_buildings.txt.
For instance city_estate should hypothetically be buildable in the metropolises but I don't seem to be able to and I don't see it in inject_buildings.
This might be because I have a local modified version of building extensions but looking at the presumably up to date workshop folder the buildings should have the same ID.
Forgive me if I am mistaken.
You do NOT need separate compatibility patches anymore.
This single patch handles everything. Just make sure this mod loads last. If you don' use any of the mod listed in the requirements than you don't need this patch. New command "inject" or try "inject" add modifiers without breaking the whole files therefore i'm only injecting my building codes into other modders buildings. Therefore even they update the mod and change the values i don't need to update this mod.