Natural Selection 2

Natural Selection 2

Gorge Toys
26 条留言
KALAMATOS 2024 年 5 月 12 日 下午 12:31 
Gorge's Whip don't working anymore, they don't attack
Snazz 2021 年 1 月 2 日 上午 2:39 
Cool!
Meteru  [作者] 2020 年 12 月 23 日 下午 3:05 
Build time for tunnels reduced to 12s instead of 18.5.
Res cost reduced to 3 instead of 5.
Meteru  [作者] 2020 年 11 月 7 日 上午 4:44 
Combat Whip build time is now doubled from vanilla instead of tripled, thx Rusty!
Polskasketeer16 2020 年 8 月 25 日 上午 10:55 
thanks
Meteru  [作者] 2020 年 8 月 24 日 上午 9:48 
Wooza's, Heavy Rain, and DMD combat servers run it, as far as I know.
Polskasketeer16 2020 年 8 月 24 日 上午 9:03 
servers?
Meteru  [作者] 2020 年 8 月 9 日 上午 7:23 
More balance changes for combat, thx to input from Rusty!
Whip build time trippled, slapdamage 3/4, XP 2/5
Meteru  [作者] 2020 年 8 月 5 日 上午 10:35 
Updated with balance changes for combat, thx to input from Rusty!
Whip Cost = 2 points (instead of 1)
Shade Cost = 2 points (instead of 1)
Shade Range Effectiveness increased by 30%
Shade Range HP decreased by 25%
Meteru  [作者] 2020 年 6 月 27 日 上午 4:50 
Merged with build 333, refund and other events will now reset gorge structures and switched babbler egg with tunnel in build menu.
Thx to Atoku and Rusty for suggestions and bug report.
bacardi 2020 年 6 月 13 日 上午 9:48 
Meteru  [作者] 2020 年 6 月 13 日 上午 7:41 
Arcs now will target shade, tunnel entrance, crag and whip on their way to hive! Thx Rusty for idea!
|-DMD-| Rusty 2020 年 6 月 12 日 下午 6:58 
Can the ARC attack them? using Combat Mod
Meteru  [作者] 2020 年 6 月 12 日 下午 3:46 
No they dont takeup commander supply, the commander can't move, echo or consume then. But he can use the ability it has.
Avoca 2020 年 6 月 12 日 上午 11:29 
Do the structures takeup commander supply? What happens when the alien commander gives these structures a move order?
|-DMD-| Rusty 2020 年 6 月 11 日 下午 9:20 
Hi Meteru, do you think you could update this so the ARC that auto-spawns can hit these structures? Although people LOVE this mod, it's hard for marines to win with so many crags etc. Thanks!
Avoca 2020 年 6 月 7 日 下午 4:29 
I added this to the "Siege One" server, thanks.
KALAMATOS 2020 年 5 月 8 日 下午 1:11 
You should maybe set the tunnel at Key 5 and Bile Mine at 4, like this people are not getting confused when joining a server with this mod.
Mine iga | TOP-CLAN.ru | 4G only 2020 年 5 月 8 日 下午 12:13 
OMG. Exelent mod!
Meteru  [作者] 2020 年 5 月 5 日 上午 12:43 
No can't remove the "oldest", the 3 structure limit is global for a gorge, so u can only drop 3 whips, or 3 crags, or 2 shades and 1 crag. I would not know which one to automatically remove. Also it costs res to drop a structure, u might not had intended to kill your oldest structure.

But some button to recycle a structure would be nice!
KALAMATOS 2020 年 5 月 4 日 下午 4:35 
I see that it work in combat too. Great Job.

Did you think it's a possible to add the same mecanic than tunnel for whip/shade/crag/shift when for example you have 3 active whip and if you put a 4rd that remove the first you have created ?

But not sure it's a good idea, maybe he can be too powerfull to add this mecanic for the whip/shade/crag/shift
Meteru  [作者] 2020 年 5 月 4 日 下午 1:55 
yes for walls,
no for ceiling currently as it seems - never saw it hit something.
KALAMATOS 2020 年 5 月 4 日 上午 10:31 
Does the whip can attack when placed on a wall ?
Martigen 2020 年 4 月 26 日 上午 2:05 
Mmm reminds me of NS1, especially dropping whips which are the equivalent Offence Chambers here. Great stuff!
Meteru  [作者] 2020 年 4 月 25 日 下午 1:58 
Well the actual dropping of structures was not so difficult since it existed for other things already, but preventing the com from using it - that was quite the journey.
Avoca 2020 年 4 月 25 日 下午 1:12 
I remember messing with the gorge build menu with siege a couple years ago. I like how you are using keys to bind starting at the whip, rather than numbers. You have nice icons too. I forget all the permutations offhand on what it takes to make this but it's fun! :)