Natural Selection 2

Natural Selection 2

Gorge Toys
26 commentaires
KALAMATOS 12 mai 2024 à 12h31 
Gorge's Whip don't working anymore, they don't attack
Snazz 2 janv. 2021 à 2h39 
Cool!
Meteru  [créateur] 23 déc. 2020 à 15h05 
Build time for tunnels reduced to 12s instead of 18.5.
Res cost reduced to 3 instead of 5.
Meteru  [créateur] 7 nov. 2020 à 4h44 
Combat Whip build time is now doubled from vanilla instead of tripled, thx Rusty!
Polskasketeer16 25 aout 2020 à 10h55 
thanks
Meteru  [créateur] 24 aout 2020 à 9h48 
Wooza's, Heavy Rain, and DMD combat servers run it, as far as I know.
Polskasketeer16 24 aout 2020 à 9h03 
servers?
Meteru  [créateur] 9 aout 2020 à 7h23 
More balance changes for combat, thx to input from Rusty!
Whip build time trippled, slapdamage 3/4, XP 2/5
Meteru  [créateur] 5 aout 2020 à 10h35 
Updated with balance changes for combat, thx to input from Rusty!
Whip Cost = 2 points (instead of 1)
Shade Cost = 2 points (instead of 1)
Shade Range Effectiveness increased by 30%
Shade Range HP decreased by 25%
Meteru  [créateur] 27 juin 2020 à 4h50 
Merged with build 333, refund and other events will now reset gorge structures and switched babbler egg with tunnel in build menu.
Thx to Atoku and Rusty for suggestions and bug report.
Meteru  [créateur] 13 juin 2020 à 7h41 
Arcs now will target shade, tunnel entrance, crag and whip on their way to hive! Thx Rusty for idea!
|-DMD-| Rusty 12 juin 2020 à 18h58 
Can the ARC attack them? using Combat Mod
Meteru  [créateur] 12 juin 2020 à 15h46 
No they dont takeup commander supply, the commander can't move, echo or consume then. But he can use the ability it has.
Avoca 12 juin 2020 à 11h29 
Do the structures takeup commander supply? What happens when the alien commander gives these structures a move order?
|-DMD-| Rusty 11 juin 2020 à 21h20 
Hi Meteru, do you think you could update this so the ARC that auto-spawns can hit these structures? Although people LOVE this mod, it's hard for marines to win with so many crags etc. Thanks!
Avoca 7 juin 2020 à 16h29 
I added this to the "Siege One" server, thanks.
KALAMATOS 8 mai 2020 à 13h11 
You should maybe set the tunnel at Key 5 and Bile Mine at 4, like this people are not getting confused when joining a server with this mod.
Mine iga | TOP-CLAN.ru | 4G only 8 mai 2020 à 12h13 
OMG. Exelent mod!
Meteru  [créateur] 5 mai 2020 à 0h43 
No can't remove the "oldest", the 3 structure limit is global for a gorge, so u can only drop 3 whips, or 3 crags, or 2 shades and 1 crag. I would not know which one to automatically remove. Also it costs res to drop a structure, u might not had intended to kill your oldest structure.

But some button to recycle a structure would be nice!
KALAMATOS 4 mai 2020 à 16h35 
I see that it work in combat too. Great Job.

Did you think it's a possible to add the same mecanic than tunnel for whip/shade/crag/shift when for example you have 3 active whip and if you put a 4rd that remove the first you have created ?

But not sure it's a good idea, maybe he can be too powerfull to add this mecanic for the whip/shade/crag/shift
Meteru  [créateur] 4 mai 2020 à 13h55 
yes for walls,
no for ceiling currently as it seems - never saw it hit something.
KALAMATOS 4 mai 2020 à 10h31 
Does the whip can attack when placed on a wall ?
Martigen 26 avr. 2020 à 2h05 
Mmm reminds me of NS1, especially dropping whips which are the equivalent Offence Chambers here. Great stuff!
Meteru  [créateur] 25 avr. 2020 à 13h58 
Well the actual dropping of structures was not so difficult since it existed for other things already, but preventing the com from using it - that was quite the journey.
Avoca 25 avr. 2020 à 13h12 
I remember messing with the gorge build menu with siege a couple years ago. I like how you are using keys to bind starting at the whip, rather than numbers. You have nice icons too. I forget all the permutations offhand on what it takes to make this but it's fun! :)