Natural Selection 2

Natural Selection 2

Gorge Toys
26 件のコメント
KALAMATOS 2024年5月12日 12時31分 
Gorge's Whip don't working anymore, they don't attack
Snazz 2021年1月2日 2時39分 
Cool!
Meteru  [作成者] 2020年12月23日 15時05分 
Build time for tunnels reduced to 12s instead of 18.5.
Res cost reduced to 3 instead of 5.
Meteru  [作成者] 2020年11月7日 4時44分 
Combat Whip build time is now doubled from vanilla instead of tripled, thx Rusty!
Polskasketeer16 2020年8月25日 10時55分 
thanks
Meteru  [作成者] 2020年8月24日 9時48分 
Wooza's, Heavy Rain, and DMD combat servers run it, as far as I know.
Polskasketeer16 2020年8月24日 9時03分 
servers?
Meteru  [作成者] 2020年8月9日 7時23分 
More balance changes for combat, thx to input from Rusty!
Whip build time trippled, slapdamage 3/4, XP 2/5
Meteru  [作成者] 2020年8月5日 10時35分 
Updated with balance changes for combat, thx to input from Rusty!
Whip Cost = 2 points (instead of 1)
Shade Cost = 2 points (instead of 1)
Shade Range Effectiveness increased by 30%
Shade Range HP decreased by 25%
Meteru  [作成者] 2020年6月27日 4時50分 
Merged with build 333, refund and other events will now reset gorge structures and switched babbler egg with tunnel in build menu.
Thx to Atoku and Rusty for suggestions and bug report.
Meteru  [作成者] 2020年6月13日 7時41分 
Arcs now will target shade, tunnel entrance, crag and whip on their way to hive! Thx Rusty for idea!
|-DMD-| Rusty 2020年6月12日 18時58分 
Can the ARC attack them? using Combat Mod
Meteru  [作成者] 2020年6月12日 15時46分 
No they dont takeup commander supply, the commander can't move, echo or consume then. But he can use the ability it has.
Avoca 2020年6月12日 11時29分 
Do the structures takeup commander supply? What happens when the alien commander gives these structures a move order?
|-DMD-| Rusty 2020年6月11日 21時20分 
Hi Meteru, do you think you could update this so the ARC that auto-spawns can hit these structures? Although people LOVE this mod, it's hard for marines to win with so many crags etc. Thanks!
Avoca 2020年6月7日 16時29分 
I added this to the "Siege One" server, thanks.
KALAMATOS 2020年5月8日 13時11分 
You should maybe set the tunnel at Key 5 and Bile Mine at 4, like this people are not getting confused when joining a server with this mod.
Mine iga | TOP-CLAN.ru | 4G only 2020年5月8日 12時13分 
OMG. Exelent mod!
Meteru  [作成者] 2020年5月5日 0時43分 
No can't remove the "oldest", the 3 structure limit is global for a gorge, so u can only drop 3 whips, or 3 crags, or 2 shades and 1 crag. I would not know which one to automatically remove. Also it costs res to drop a structure, u might not had intended to kill your oldest structure.

But some button to recycle a structure would be nice!
KALAMATOS 2020年5月4日 16時35分 
I see that it work in combat too. Great Job.

Did you think it's a possible to add the same mecanic than tunnel for whip/shade/crag/shift when for example you have 3 active whip and if you put a 4rd that remove the first you have created ?

But not sure it's a good idea, maybe he can be too powerfull to add this mecanic for the whip/shade/crag/shift
Meteru  [作成者] 2020年5月4日 13時55分 
yes for walls,
no for ceiling currently as it seems - never saw it hit something.
KALAMATOS 2020年5月4日 10時31分 
Does the whip can attack when placed on a wall ?
Martigen 2020年4月26日 2時05分 
Mmm reminds me of NS1, especially dropping whips which are the equivalent Offence Chambers here. Great stuff!
Meteru  [作成者] 2020年4月25日 13時58分 
Well the actual dropping of structures was not so difficult since it existed for other things already, but preventing the com from using it - that was quite the journey.
Avoca 2020年4月25日 13時12分 
I remember messing with the gorge build menu with siege a couple years ago. I like how you are using keys to bind starting at the whip, rather than numbers. You have nice icons too. I forget all the permutations offhand on what it takes to make this but it's fun! :)