Natural Selection 2

Natural Selection 2

Gorge Toys
26 kommenttia
KALAMATOS 12.5.2024 klo 12.31 
Gorge's Whip don't working anymore, they don't attack
Snazz 2.1.2021 klo 2.39 
Cool!
Meteru  [tekijä] 23.12.2020 klo 15.05 
Build time for tunnels reduced to 12s instead of 18.5.
Res cost reduced to 3 instead of 5.
Meteru  [tekijä] 7.11.2020 klo 4.44 
Combat Whip build time is now doubled from vanilla instead of tripled, thx Rusty!
Polskasketeer16 25.8.2020 klo 10.55 
thanks
Meteru  [tekijä] 24.8.2020 klo 9.48 
Wooza's, Heavy Rain, and DMD combat servers run it, as far as I know.
Polskasketeer16 24.8.2020 klo 9.03 
servers?
Meteru  [tekijä] 9.8.2020 klo 7.23 
More balance changes for combat, thx to input from Rusty!
Whip build time trippled, slapdamage 3/4, XP 2/5
Meteru  [tekijä] 5.8.2020 klo 10.35 
Updated with balance changes for combat, thx to input from Rusty!
Whip Cost = 2 points (instead of 1)
Shade Cost = 2 points (instead of 1)
Shade Range Effectiveness increased by 30%
Shade Range HP decreased by 25%
Meteru  [tekijä] 27.6.2020 klo 4.50 
Merged with build 333, refund and other events will now reset gorge structures and switched babbler egg with tunnel in build menu.
Thx to Atoku and Rusty for suggestions and bug report.
Meteru  [tekijä] 13.6.2020 klo 7.41 
Arcs now will target shade, tunnel entrance, crag and whip on their way to hive! Thx Rusty for idea!
|-DMD-| Rusty 12.6.2020 klo 18.58 
Can the ARC attack them? using Combat Mod
Meteru  [tekijä] 12.6.2020 klo 15.46 
No they dont takeup commander supply, the commander can't move, echo or consume then. But he can use the ability it has.
Avoca 12.6.2020 klo 11.29 
Do the structures takeup commander supply? What happens when the alien commander gives these structures a move order?
|-DMD-| Rusty 11.6.2020 klo 21.20 
Hi Meteru, do you think you could update this so the ARC that auto-spawns can hit these structures? Although people LOVE this mod, it's hard for marines to win with so many crags etc. Thanks!
Avoca 7.6.2020 klo 16.29 
I added this to the "Siege One" server, thanks.
KALAMATOS 8.5.2020 klo 13.11 
You should maybe set the tunnel at Key 5 and Bile Mine at 4, like this people are not getting confused when joining a server with this mod.
Mine iga | TOP-CLAN.ru | 4G only 8.5.2020 klo 12.13 
OMG. Exelent mod!
Meteru  [tekijä] 5.5.2020 klo 0.43 
No can't remove the "oldest", the 3 structure limit is global for a gorge, so u can only drop 3 whips, or 3 crags, or 2 shades and 1 crag. I would not know which one to automatically remove. Also it costs res to drop a structure, u might not had intended to kill your oldest structure.

But some button to recycle a structure would be nice!
KALAMATOS 4.5.2020 klo 16.35 
I see that it work in combat too. Great Job.

Did you think it's a possible to add the same mecanic than tunnel for whip/shade/crag/shift when for example you have 3 active whip and if you put a 4rd that remove the first you have created ?

But not sure it's a good idea, maybe he can be too powerfull to add this mecanic for the whip/shade/crag/shift
Meteru  [tekijä] 4.5.2020 klo 13.55 
yes for walls,
no for ceiling currently as it seems - never saw it hit something.
KALAMATOS 4.5.2020 klo 10.31 
Does the whip can attack when placed on a wall ?
Martigen 26.4.2020 klo 2.05 
Mmm reminds me of NS1, especially dropping whips which are the equivalent Offence Chambers here. Great stuff!
Meteru  [tekijä] 25.4.2020 klo 13.58 
Well the actual dropping of structures was not so difficult since it existed for other things already, but preventing the com from using it - that was quite the journey.
Avoca 25.4.2020 klo 13.12 
I remember messing with the gorge build menu with siege a couple years ago. I like how you are using keys to bind starting at the whip, rather than numbers. You have nice icons too. I forget all the permutations offhand on what it takes to make this but it's fun! :)