Natural Selection 2

Natural Selection 2

Gorge Toys
26 Comments
KALAMATOS May 12, 2024 @ 12:31pm 
Gorge's Whip don't working anymore, they don't attack
Snazz Jan 2, 2021 @ 2:39am 
Cool!
Meteru  [author] Dec 23, 2020 @ 3:05pm 
Build time for tunnels reduced to 12s instead of 18.5.
Res cost reduced to 3 instead of 5.
Meteru  [author] Nov 7, 2020 @ 4:44am 
Combat Whip build time is now doubled from vanilla instead of tripled, thx Rusty!
Polskasketeer16 Aug 25, 2020 @ 10:55am 
thanks
Meteru  [author] Aug 24, 2020 @ 9:48am 
Wooza's, Heavy Rain, and DMD combat servers run it, as far as I know.
Polskasketeer16 Aug 24, 2020 @ 9:03am 
servers?
Meteru  [author] Aug 9, 2020 @ 7:23am 
More balance changes for combat, thx to input from Rusty!
Whip build time trippled, slapdamage 3/4, XP 2/5
Meteru  [author] Aug 5, 2020 @ 10:35am 
Updated with balance changes for combat, thx to input from Rusty!
Whip Cost = 2 points (instead of 1)
Shade Cost = 2 points (instead of 1)
Shade Range Effectiveness increased by 30%
Shade Range HP decreased by 25%
Meteru  [author] Jun 27, 2020 @ 4:50am 
Merged with build 333, refund and other events will now reset gorge structures and switched babbler egg with tunnel in build menu.
Thx to Atoku and Rusty for suggestions and bug report.
Meteru  [author] Jun 13, 2020 @ 7:41am 
Arcs now will target shade, tunnel entrance, crag and whip on their way to hive! Thx Rusty for idea!
|-DMD-| Rusty Jun 12, 2020 @ 6:58pm 
Can the ARC attack them? using Combat Mod
Meteru  [author] Jun 12, 2020 @ 3:46pm 
No they dont takeup commander supply, the commander can't move, echo or consume then. But he can use the ability it has.
Avoca Jun 12, 2020 @ 11:29am 
Do the structures takeup commander supply? What happens when the alien commander gives these structures a move order?
|-DMD-| Rusty Jun 11, 2020 @ 9:20pm 
Hi Meteru, do you think you could update this so the ARC that auto-spawns can hit these structures? Although people LOVE this mod, it's hard for marines to win with so many crags etc. Thanks!
Avoca Jun 7, 2020 @ 4:29pm 
I added this to the "Siege One" server, thanks.
KALAMATOS May 8, 2020 @ 1:11pm 
You should maybe set the tunnel at Key 5 and Bile Mine at 4, like this people are not getting confused when joining a server with this mod.
Mine iga | TOP-CLAN.ru | 4G only May 8, 2020 @ 12:13pm 
OMG. Exelent mod!
Meteru  [author] May 5, 2020 @ 12:43am 
No can't remove the "oldest", the 3 structure limit is global for a gorge, so u can only drop 3 whips, or 3 crags, or 2 shades and 1 crag. I would not know which one to automatically remove. Also it costs res to drop a structure, u might not had intended to kill your oldest structure.

But some button to recycle a structure would be nice!
KALAMATOS May 4, 2020 @ 4:35pm 
I see that it work in combat too. Great Job.

Did you think it's a possible to add the same mecanic than tunnel for whip/shade/crag/shift when for example you have 3 active whip and if you put a 4rd that remove the first you have created ?

But not sure it's a good idea, maybe he can be too powerfull to add this mecanic for the whip/shade/crag/shift
Meteru  [author] May 4, 2020 @ 1:55pm 
yes for walls,
no for ceiling currently as it seems - never saw it hit something.
KALAMATOS May 4, 2020 @ 10:31am 
Does the whip can attack when placed on a wall ?
Martigen Apr 26, 2020 @ 2:05am 
Mmm reminds me of NS1, especially dropping whips which are the equivalent Offence Chambers here. Great stuff!
Meteru  [author] Apr 25, 2020 @ 1:58pm 
Well the actual dropping of structures was not so difficult since it existed for other things already, but preventing the com from using it - that was quite the journey.
Avoca Apr 25, 2020 @ 1:12pm 
I remember messing with the gorge build menu with siege a couple years ago. I like how you are using keys to bind starting at the whip, rather than numbers. You have nice icons too. I forget all the permutations offhand on what it takes to make this but it's fun! :)