Natural Selection 2

Natural Selection 2

Gorge Toys
26 comentarios
KALAMATOS 12 MAY 2024 a las 12:31 
Gorge's Whip don't working anymore, they don't attack
Snazz 2 ENE 2021 a las 2:39 
Cool!
Meteru  [autor] 23 DIC 2020 a las 15:05 
Build time for tunnels reduced to 12s instead of 18.5.
Res cost reduced to 3 instead of 5.
Meteru  [autor] 7 NOV 2020 a las 4:44 
Combat Whip build time is now doubled from vanilla instead of tripled, thx Rusty!
Polskasketeer16 25 AGO 2020 a las 10:55 
thanks
Meteru  [autor] 24 AGO 2020 a las 9:48 
Wooza's, Heavy Rain, and DMD combat servers run it, as far as I know.
Polskasketeer16 24 AGO 2020 a las 9:03 
servers?
Meteru  [autor] 9 AGO 2020 a las 7:23 
More balance changes for combat, thx to input from Rusty!
Whip build time trippled, slapdamage 3/4, XP 2/5
Meteru  [autor] 5 AGO 2020 a las 10:35 
Updated with balance changes for combat, thx to input from Rusty!
Whip Cost = 2 points (instead of 1)
Shade Cost = 2 points (instead of 1)
Shade Range Effectiveness increased by 30%
Shade Range HP decreased by 25%
Meteru  [autor] 27 JUN 2020 a las 4:50 
Merged with build 333, refund and other events will now reset gorge structures and switched babbler egg with tunnel in build menu.
Thx to Atoku and Rusty for suggestions and bug report.
Meteru  [autor] 13 JUN 2020 a las 7:41 
Arcs now will target shade, tunnel entrance, crag and whip on their way to hive! Thx Rusty for idea!
|-DMD-| Rusty 12 JUN 2020 a las 18:58 
Can the ARC attack them? using Combat Mod
Meteru  [autor] 12 JUN 2020 a las 15:46 
No they dont takeup commander supply, the commander can't move, echo or consume then. But he can use the ability it has.
Avoca 12 JUN 2020 a las 11:29 
Do the structures takeup commander supply? What happens when the alien commander gives these structures a move order?
|-DMD-| Rusty 11 JUN 2020 a las 21:20 
Hi Meteru, do you think you could update this so the ARC that auto-spawns can hit these structures? Although people LOVE this mod, it's hard for marines to win with so many crags etc. Thanks!
Avoca 7 JUN 2020 a las 16:29 
I added this to the "Siege One" server, thanks.
KALAMATOS 8 MAY 2020 a las 13:11 
You should maybe set the tunnel at Key 5 and Bile Mine at 4, like this people are not getting confused when joining a server with this mod.
Mine iga | TOP-CLAN.ru | 4G only 8 MAY 2020 a las 12:13 
OMG. Exelent mod!
Meteru  [autor] 5 MAY 2020 a las 0:43 
No can't remove the "oldest", the 3 structure limit is global for a gorge, so u can only drop 3 whips, or 3 crags, or 2 shades and 1 crag. I would not know which one to automatically remove. Also it costs res to drop a structure, u might not had intended to kill your oldest structure.

But some button to recycle a structure would be nice!
KALAMATOS 4 MAY 2020 a las 16:35 
I see that it work in combat too. Great Job.

Did you think it's a possible to add the same mecanic than tunnel for whip/shade/crag/shift when for example you have 3 active whip and if you put a 4rd that remove the first you have created ?

But not sure it's a good idea, maybe he can be too powerfull to add this mecanic for the whip/shade/crag/shift
Meteru  [autor] 4 MAY 2020 a las 13:55 
yes for walls,
no for ceiling currently as it seems - never saw it hit something.
KALAMATOS 4 MAY 2020 a las 10:31 
Does the whip can attack when placed on a wall ?
Martigen 26 ABR 2020 a las 2:05 
Mmm reminds me of NS1, especially dropping whips which are the equivalent Offence Chambers here. Great stuff!
Meteru  [autor] 25 ABR 2020 a las 13:58 
Well the actual dropping of structures was not so difficult since it existed for other things already, but preventing the com from using it - that was quite the journey.
Avoca 25 ABR 2020 a las 13:12 
I remember messing with the gorge build menu with siege a couple years ago. I like how you are using keys to bind starting at the whip, rather than numbers. You have nice icons too. I forget all the permutations offhand on what it takes to make this but it's fun! :)