Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
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更新于:2023 年 11 月 28 日 下午 6:28
作者:Junky

Added compatibility to all Unit Expansion 6T Mods

更新于:2023 年 11 月 28 日 下午 5:21
作者:Junky

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

更新于:2021 年 5 月 6 日 下午 2:30

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

更新于:2021 年 2 月 27 日 下午 1:08

-Compatibility to JNR's Miltary District Mod

更新于:2021 年 2 月 21 日 下午 12:52

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

更新于:2017 年 10 月 21 日 上午 4:04

Now the warrior monk also earns points for Great General

更新于:2017 年 9 月 21 日 上午 2:11

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

更新于:2017 年 6 月 25 日 上午 9:59