Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
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更新:2023年11月28日 @ 18時28分
更新者:Junky

Added compatibility to all Unit Expansion 6T Mods

更新:2023年11月28日 @ 17時21分
更新者:Junky

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

更新:2021年5月6日 @ 14時30分

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

更新:2021年2月27日 @ 13時08分

-Compatibility to JNR's Miltary District Mod

更新:2021年2月21日 @ 12時52分

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

更新:2017年10月21日 @ 4時04分

Now the warrior monk also earns points for Great General

更新:2017年9月21日 @ 2時11分

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

更新:2017年6月25日 @ 9時59分