Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
Visualizzazione di 1-8 elementi su 8
Aggiornamento: 28 nov 2023, 18:28

Added compatibility to all Unit Expansion 6T Mods

Aggiornamento: 28 nov 2023, 17:21

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

Aggiornamento: 6 mag 2021, 14:30

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

Aggiornamento: 27 feb 2021, 13:08

-Compatibility to JNR's Miltary District Mod

Aggiornamento: 21 feb 2021, 12:52

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

Aggiornamento: 21 ott 2017, 4:04

Now the warrior monk also earns points for Great General

Aggiornamento: 21 set 2017, 2:11

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

Aggiornamento: 25 giu 2017, 9:59