Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
Mostrando 1-8 de 8 aportaciones
Actualización: 28 NOV 2023 a las 6:28 p. m.
por Junky

Added compatibility to all Unit Expansion 6T Mods

Actualización: 28 NOV 2023 a las 5:21 p. m.
por Junky

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

Actualización: 6 MAY 2021 a las 2:30 p. m.

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

Actualización: 27 FEB 2021 a las 1:08 p. m.

-Compatibility to JNR's Miltary District Mod

Actualización: 21 FEB 2021 a las 12:52 p. m.

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

Actualización: 21 OCT 2017 a las 4:04 a. m.

Now the warrior monk also earns points for Great General

Actualización: 21 SEP 2017 a las 2:11 a. m.

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

Actualización: 25 JUN 2017 a las 9:59 a. m.