Sid Meier's Civilization VI

Sid Meier's Civilization VI

Kampf um Generäle und Admiräle
Ergebnisse 1–8 von 8
Update: 28. Nov. 2023 um 18:28
von Junky

Added compatibility to all Unit Expansion 6T Mods

Update: 28. Nov. 2023 um 17:21
von Junky

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

Update: 6. Mai 2021 um 14:30

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

Update: 27. Feb. 2021 um 13:08

-Compatibility to JNR's Miltary District Mod

Update: 21. Feb. 2021 um 12:52

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

Update: 21. Okt. 2017 um 4:04

Der Kriegsmönch verdient nun ebenfalls Punkte für den Großen General

Update: 21. Sep. 2017 um 2:11

-Marineeinheiten erhalten Punkte für den Großen Admiral statt für den General
-Die Punkte die für die großen Persönlichkeiten verdient werden können sind jetzt abhängig vom Zeitalter der angreifenden Einheit
-Außerdem werden je nach Einstellung der Spielgeschwindigkeit, Punkte erhöht oder verringert.

Update: 25. Jun. 2017 um 9:59