Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
กำลังแสดง 1-8 จาก 8 รายการ
อัปเดต: 28 พ.ย. 2023 @ 6: 28pm
โดย Junky

Added compatibility to all Unit Expansion 6T Mods

อัปเดต: 28 พ.ย. 2023 @ 5: 21pm
โดย Junky

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

อัปเดต: 6 พ.ค. 2021 @ 2: 30pm

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

อัปเดต: 27 ก.พ. 2021 @ 1: 08pm

-Compatibility to JNR's Miltary District Mod

อัปเดต: 21 ก.พ. 2021 @ 12: 52pm

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

อัปเดต: 21 ต.ค. 2017 @ 4: 04am

Now the warrior monk also earns points for Great General

อัปเดต: 21 ก.ย. 2017 @ 2: 11am

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

อัปเดต: 25 มิ.ย. 2017 @ 9: 59am