Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
8개 중 1~8개 표시 중
업데이트: 2023년 11월 28일 오후 6시 28분
작성자: Junky

Added compatibility to all Unit Expansion 6T Mods

업데이트: 2023년 11월 28일 오후 5시 21분
작성자: Junky

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

업데이트: 2021년 5월 6일 오후 2시 30분

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

업데이트: 2021년 2월 27일 오후 1시 08분

-Compatibility to JNR's Miltary District Mod

업데이트: 2021년 2월 21일 오후 12시 52분

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

업데이트: 2017년 10월 21일 오전 4시 04분

Now the warrior monk also earns points for Great General

업데이트: 2017년 9월 21일 오전 2시 11분

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

업데이트: 2017년 6월 25일 오전 9시 59분