Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
Showing 1-8 of 8 entries
Update: Nov 28, 2023 @ 6:28pm

Added compatibility to all Unit Expansion 6T Mods

Update: Nov 28, 2023 @ 5:21pm

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

Update: May 6, 2021 @ 2:30pm

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

Update: Feb 27, 2021 @ 1:08pm

-Compatibility to JNR's Miltary District Mod

Update: Feb 21, 2021 @ 12:52pm

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

Update: Oct 21, 2017 @ 4:04am

Now the warrior monk also earns points for Great General

Update: Sep 21, 2017 @ 2:11am

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

Update: Jun 25, 2017 @ 9:59am