Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fight for Admirals and Generals
Affichage des entrées 1-8 sur 8
Mis à jour le : 28 nov. 2023 à 18h28
par Junky

Added compatibility to all Unit Expansion 6T Mods

Mis à jour le : 28 nov. 2023 à 17h21
par Junky

Added compatibility to Grand Eras (6T)
Added compatibility to Units that could have been added to future era.

Mis à jour le : 6 mai 2021 à 14h30

- Added compatibility to ARS Improved Movement 2.1 - Mod
- Great Person Points for Admirals and Generals now just removed for Districts (not the first tier buildings anymore as in previous versions) except for unique districts.

Mis à jour le : 27 févr. 2021 à 13h08

-Compatibility to JNR's Miltary District Mod

Mis à jour le : 21 févr. 2021 à 12h52

- Compatibility to GS and NFP
- UnitAbilities are attached to the units from that specific era. Hovering over a unit's picture will show just one entry and the correct information.
- All Land Combat Units and Naval units now supported (for example the GDR)
- GameSpeed Scaling erased, because GPP are scaled already
- For Balancing reasons earning Great Person Points from Encampments, Harbours and their first tier buildings isn't possible anymore. Second and third tier buildings stay untouched.
- Unique districts and buildings of some civilisations will be kept as they are and get their Great Person points.
- Tested with Unit Mods Steel and Thunder

Mis à jour le : 21 oct. 2017 à 4h04

Now the warrior monk also earns points for Great General

Mis à jour le : 21 sept. 2017 à 2h11

-Naval Units now get Great Admiral points instead of Great General points
-Points are scaled. You earn points depending on attacking unit's era.
-Points will be checked to your game speed setting.

Mis à jour le : 25 juin 2017 à 9h59