Cossacks 3
Flexible formations and reload framework
กำลังแสดง 21-30 จาก 42 รายการ
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อัปเดต: 9 มี.ค. 2017 @ 2: 13pm

Version 3.2
Officers and drummers now adjust their speed to the formation (bonus).
And I disabled the test upgrade (academy armor) so it's back to normal now.

อัปเดต: 8 มี.ค. 2017 @ 2: 14pm

Version 3.1
Fixed an issue with the AI's pseudo formations.

อัปเดต: 4 มี.ค. 2017 @ 2: 25am

Version 3
Added my reload system I made

อัปเดต: 2 มี.ค. 2017 @ 12: 51pm

Version 2.3
Working again with the mod fix the devs released.

อัปเดต: 16 ก.พ. 2017 @ 11: 43am

Version 2.2
Updated for rise to glory

อัปเดต: 16 ก.พ. 2017 @ 11: 23am

Version 2.2
Updated for rise to glory

อัปเดต: 13 ก.พ. 2017 @ 1: 39pm

Version 2.11
Removed some hardcoded and debug stuff

อัปเดต: 13 ก.พ. 2017 @ 12: 04pm

Version 2.1
Upgrades can now affect formation bonuses.
See the armour upgrade in the academy to see how it changes the bonuses on the square formation.

อัปเดต: 12 ก.พ. 2017 @ 6: 17am

Version 2
Bonuses are now defined in unit.script and can be defined per unit per formationindex.
This means you can give polish pikes different bonuses than spanish pikes, while not touching the formations.cfg.

อัปเดต: 8 ก.พ. 2017 @ 12: 58pm

Version 1.01