Cossacks 3

Cossacks 3

Flexible formations and reload framework
Viser 21–30 av 42 bidrag
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Oppdatering: 9. mars 2017 @ 14.13

Version 3.2
Officers and drummers now adjust their speed to the formation (bonus).
And I disabled the test upgrade (academy armor) so it's back to normal now.

Oppdatering: 8. mars 2017 @ 14.14

Version 3.1
Fixed an issue with the AI's pseudo formations.

Oppdatering: 4. mars 2017 @ 2.25

Version 3
Added my reload system I made

Oppdatering: 2. mars 2017 @ 12.51

Version 2.3
Working again with the mod fix the devs released.

Oppdatering: 16. feb. 2017 @ 11.43

Version 2.2
Updated for rise to glory

Oppdatering: 16. feb. 2017 @ 11.23

Version 2.2
Updated for rise to glory

Oppdatering: 13. feb. 2017 @ 13.39

Version 2.11
Removed some hardcoded and debug stuff

Oppdatering: 13. feb. 2017 @ 12.04

Version 2.1
Upgrades can now affect formation bonuses.
See the armour upgrade in the academy to see how it changes the bonuses on the square formation.

Oppdatering: 12. feb. 2017 @ 6.17

Version 2
Bonuses are now defined in unit.script and can be defined per unit per formationindex.
This means you can give polish pikes different bonuses than spanish pikes, while not touching the formations.cfg.

Oppdatering: 8. feb. 2017 @ 12.58

Version 1.01