Starbound
Enhanced Temperature
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 14 เม.ย. 2018 @ 4: 28am

Small Hotfix

- Fixes a world crash when the lightash weather happens

อัปเดต: 24 พ.ย. 2016 @ 7: 28am

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

อัปเดต: 19 พ.ย. 2016 @ 12: 28pm

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

อัปเดต: 20 ต.ค. 2016 @ 11: 39am

Ooooops >v<
Fixed the RP codex icon x)

อัปเดต: 19 ต.ค. 2016 @ 4: 29pm

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

อัปเดต: 16 ก.ย. 2016 @ 9: 02am

อัปเดต: 6 ก.ย. 2016 @ 9: 56am

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

อัปเดต: 6 ก.ย. 2016 @ 9: 53am

Fixed a bug where savannah biomes had a wrong status effect assigned.

อัปเดต: 29 ส.ค. 2016 @ 6: 25am

1.1.3 - changed compat flag detection and loading priority

อัปเดต: 29 ส.ค. 2016 @ 4: 50am

Initial steam release (current version is 1.1.2)