Starbound

Starbound

Enhanced Temperature
Zobrazuje se 1–10 z 10 položek
Aktualizace: 14. dub. 2018 v 4.28

Small Hotfix

- Fixes a world crash when the lightash weather happens

Aktualizace: 24. lis. 2016 v 7.28

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Aktualizace: 19. lis. 2016 v 12.28

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Aktualizace: 20. říj. 2016 v 11.39

Ooooops >v<
Fixed the RP codex icon x)

Aktualizace: 19. říj. 2016 v 16.29

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Aktualizace: 16. zář. 2016 v 9.02

Aktualizace: 6. zář. 2016 v 9.56

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Aktualizace: 6. zář. 2016 v 9.53

Fixed a bug where savannah biomes had a wrong status effect assigned.

Aktualizace: 29. srp. 2016 v 6.25

1.1.3 - changed compat flag detection and loading priority

Aktualizace: 29. srp. 2016 v 4.50

Initial steam release (current version is 1.1.2)