Starbound
Enhanced Temperature
Visualizzazione di 1-10 elementi su 10
Aggiornamento: 14 apr 2018, 4:28

Small Hotfix

- Fixes a world crash when the lightash weather happens

Aggiornamento: 24 nov 2016, 7:28

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Aggiornamento: 19 nov 2016, 12:28

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Aggiornamento: 20 ott 2016, 11:39

Ooooops >v<
Fixed the RP codex icon x)

Aggiornamento: 19 ott 2016, 16:29

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Aggiornamento: 16 set 2016, 9:02

Aggiornamento: 6 set 2016, 9:56

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Aggiornamento: 6 set 2016, 9:53

Fixed a bug where savannah biomes had a wrong status effect assigned.

Aggiornamento: 29 ago 2016, 6:25

1.1.3 - changed compat flag detection and loading priority

Aggiornamento: 29 ago 2016, 4:50

Initial steam release (current version is 1.1.2)