Starbound

Starbound

Enhanced Temperature
Näytetään 1–10 / 10
Päivitys: 14.4.2018 klo 4.28

Small Hotfix

- Fixes a world crash when the lightash weather happens

Päivitys: 24.11.2016 klo 7.28

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Päivitys: 19.11.2016 klo 12.28

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Päivitys: 20.10.2016 klo 11.39

Ooooops >v<
Fixed the RP codex icon x)

Päivitys: 19.10.2016 klo 16.29

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Päivitys: 16.9.2016 klo 9.02

Päivitys: 6.9.2016 klo 9.56

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Päivitys: 6.9.2016 klo 9.53

Fixed a bug where savannah biomes had a wrong status effect assigned.

Päivitys: 29.8.2016 klo 6.25

1.1.3 - changed compat flag detection and loading priority

Päivitys: 29.8.2016 klo 4.50

Initial steam release (current version is 1.1.2)