Starbound
Enhanced Temperature
Affichage des entrées 1-10 sur 10
Mis à jour le : 14 avr. 2018 à 4h28

Small Hotfix

- Fixes a world crash when the lightash weather happens

Mis à jour le : 24 nov. 2016 à 7h28

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Mis à jour le : 19 nov. 2016 à 12h28

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Mis à jour le : 20 oct. 2016 à 11h39

Ooooops >v<
Fixed the RP codex icon x)

Mis à jour le : 19 oct. 2016 à 16h29

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Mis à jour le : 16 sept. 2016 à 9h02

Mis à jour le : 6 sept. 2016 à 9h56

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Mis à jour le : 6 sept. 2016 à 9h53

Fixed a bug where savannah biomes had a wrong status effect assigned.

Mis à jour le : 29 aout 2016 à 6h25

1.1.3 - changed compat flag detection and loading priority

Mis à jour le : 29 aout 2016 à 4h50

Initial steam release (current version is 1.1.2)