Starbound

Starbound

Enhanced Temperature
Viser 1–10 av 10 bidrag
Oppdatering: 14. apr. 2018 @ 4.28

Small Hotfix

- Fixes a world crash when the lightash weather happens

Oppdatering: 24. nov. 2016 @ 7.28

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Oppdatering: 19. nov. 2016 @ 12.28

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Oppdatering: 20. okt. 2016 @ 11.39

Ooooops >v<
Fixed the RP codex icon x)

Oppdatering: 19. okt. 2016 @ 16.29

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Oppdatering: 16. sep. 2016 @ 9.02

Oppdatering: 6. sep. 2016 @ 9.56

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Oppdatering: 6. sep. 2016 @ 9.53

Fixed a bug where savannah biomes had a wrong status effect assigned.

Oppdatering: 29. aug. 2016 @ 6.25

1.1.3 - changed compat flag detection and loading priority

Oppdatering: 29. aug. 2016 @ 4.50

Initial steam release (current version is 1.1.2)