Starbound
Enhanced Temperature
1–10/10 bejegyzés mutatása
Frissítés: 2018. ápr. 14. @ 4:28

Small Hotfix

- Fixes a world crash when the lightash weather happens

Frissítés: 2016. nov. 24. @ 7:28

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Frissítés: 2016. nov. 19. @ 12:28

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Frissítés: 2016. okt. 20. @ 11:39

Ooooops >v<
Fixed the RP codex icon x)

Frissítés: 2016. okt. 19. @ 16:29

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Frissítés: 2016. szept. 16. @ 9:02

Frissítés: 2016. szept. 6. @ 9:56

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Frissítés: 2016. szept. 6. @ 9:53

Fixed a bug where savannah biomes had a wrong status effect assigned.

Frissítés: 2016. aug. 29. @ 6:25

1.1.3 - changed compat flag detection and loading priority

Frissítés: 2016. aug. 29. @ 4:50

Initial steam release (current version is 1.1.2)