Starbound
Enhanced Temperature
Mostrando 1-10 de 10 aportaciones
Actualización: 14 ABR 2018 a las 4:28

Small Hotfix

- Fixes a world crash when the lightash weather happens

Actualización: 24 NOV 2016 a las 7:28

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

Actualización: 19 NOV 2016 a las 12:28

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

Actualización: 20 OCT 2016 a las 11:39

Ooooops >v<
Fixed the RP codex icon x)

Actualización: 19 OCT 2016 a las 16:29

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

Actualización: 16 SEP 2016 a las 9:02

Actualización: 6 SEP 2016 a las 9:56

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

Actualización: 6 SEP 2016 a las 9:53

Fixed a bug where savannah biomes had a wrong status effect assigned.

Actualización: 29 AGO 2016 a las 6:25

1.1.3 - changed compat flag detection and loading priority

Actualización: 29 AGO 2016 a las 4:50

Initial steam release (current version is 1.1.2)