Starbound
Enhanced Temperature
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更新: 2018年4月14日 @ 4時28分

Small Hotfix

- Fixes a world crash when the lightash weather happens

更新: 2016年11月24日 @ 7時28分

* Fixed statuseffects not being recognized
* Fixed an error with statuseffects where hypothermia and hyperthermia raises were switched
* Fixed Scorched City not being recognized
* Fixed object query for heatsources
* Added limit to prevent too fast exposure raises
* (Hopefully) final balance adjustment

更新: 2016年11月19日 @ 12時28分

Following changes has been made:

Added specific ranges for heat sources (not fully balanced yet)
Added possibility to add on/off states for hybrid sources
Added additional exposure raise delay for special cosmetic equipment (e.g. snow infantry)
Changed and rebalanced exposure calculation
Changed layer calculation (performance improvement)
Removed 100% exposure immunity for armor rating
Fixed asteroid layer on planets causing the mod to stop working
Fixed faster exposure raise

FU compatibility will follow in the next days. I found some stuff that needs to be checked again (especially the shadow planets)

更新: 2016年10月20日 @ 11時39分

Ooooops >v<
Fixed the RP codex icon x)

更新: 2016年10月19日 @ 16時29分

* added an RP Codex created by Inf_Wolf14 (http://community.playstarbound.com/members/inf_wolf14.525680)
* removed no longer necessary debug information

更新: 2016年9月16日 @ 9時02分

更新: 2016年9月6日 @ 9時56分

Added import check. The old savannah biomes need to be imported via the savannah_compat card.

更新: 2016年9月6日 @ 9時53分

Fixed a bug where savannah biomes had a wrong status effect assigned.

更新: 2016年8月29日 @ 6時25分

1.1.3 - changed compat flag detection and loading priority

更新: 2016年8月29日 @ 4時50分

Initial steam release (current version is 1.1.2)