Space Engineers
Whip's Planetary Compass Script
Показані результати 1–10 із 18
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Оновлено: 3 жовт. 2024 о 19:35
автор: Whiplash141

Version 22.0.3
Summary
Made script only consider blocks on the same construct (IE: Blocks on this grid and physically connected through rotors/pistons, but not landing gear or connectors alone)

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/5e38b30fbc1fa1a34fe1248014194405d73862d1

Оновлено: 22 квіт. 2021 о 14:42

Version 22.0.2
  • Changed how script background is set to help with sync

Оновлено: 1 груд. 2020 о 11:39

Version 22.0.1
  • Made use of bug fixes to Ini

Оновлено: 30 черв. 2020 о 13:46

Version 22.0.0
  • Added radial compass that can be toggled in the custom data of the screens.

Оновлено: 29 черв. 2020 о 17:28

Version 21.3.2
  • Fixed bug where you couldn't use a cockpit for screens and the reference at the same time

Оновлено: 28 черв. 2020 о 14:41

Version 20.3.1
  • Rewrote entire script to use a sprite based drawing method

Оновлено: 10 черв. 2019 о 19:03

Version 20
  • Fixed divide by zero error
  • Now uses easy start planet axes by default

Оновлено: 31 лип. 2018 о 19:32

Version 19
  • Fix for keen's stupid negative runtime bug

Оновлено: 14 лип. 2018 о 21:19

Version 18
  • Changed update frequency workaround

Оновлено: 20 черв. 2018 о 14:37

Version 17
  • Made a 10 second block refresh interval for better performance
  • Reference blocks no longer need to be named. The code will find any controlled seat and use that as a reference
  • Code only searches for blocks on main grid and subgrids
  • Span of compass can be modified in the script
  • Various minor code structure improvements