Space Engineers

Space Engineers

Whip's Planetary Compass Script
Ergebnisse 1–10 von 18
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Update: 3. Okt. 2024 um 19:35

Version 22.0.3
Summary
Made script only consider blocks on the same construct (IE: Blocks on this grid and physically connected through rotors/pistons, but not landing gear or connectors alone)

Full Changelog
https://github.com/Whiplash141/SpaceEngineersScripts/commit/5e38b30fbc1fa1a34fe1248014194405d73862d1

Update: 22. Apr. 2021 um 14:42

Version 22.0.2
  • Changed how script background is set to help with sync

Update: 1. Dez. 2020 um 11:39

Version 22.0.1
  • Made use of bug fixes to Ini

Update: 30. Jun. 2020 um 13:46

Version 22.0.0
  • Added radial compass that can be toggled in the custom data of the screens.

Update: 29. Jun. 2020 um 17:28

Version 21.3.2
  • Fixed bug where you couldn't use a cockpit for screens and the reference at the same time

Update: 28. Jun. 2020 um 14:41

Version 20.3.1
  • Rewrote entire script to use a sprite based drawing method

Update: 10. Jun. 2019 um 19:03

Version 20
  • Fixed divide by zero error
  • Now uses easy start planet axes by default

Update: 31. Jul. 2018 um 19:32

Version 19
  • Fix for keen's stupid negative runtime bug

Update: 14. Jul. 2018 um 21:19

Version 18
  • Changed update frequency workaround

Update: 20. Jun. 2018 um 14:37

Version 17
  • Made a 10 second block refresh interval for better performance
  • Reference blocks no longer need to be named. The code will find any controlled seat and use that as a reference
  • Code only searches for blocks on main grid and subgrids
  • Span of compass can be modified in the script
  • Various minor code structure improvements