Barotrauma
Enhanced Reactors - Reactor Management (Add-On)
10 sonuçtan 1 ile 10 arası gösteriliyor
Güncelleme: 15 Kas @ 3:36
Güncelleyen: _]|M|[_

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Güncelleme: 10 Kas @ 10:23
Güncelleyen: _]|M|[_

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Güncelleme: 2 Haz @ 3:21
Güncelleyen: _]|M|[_

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Güncelleme: 24 May @ 9:54
Güncelleyen: _]|M|[_

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Güncelleme: 12 Nis @ 1:52
Güncelleyen: _]|M|[_

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Güncelleme: 26 Oca @ 14:06
Güncelleyen: _]|M|[_

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Güncelleme: 11 Kas 2024 @ 6:38
Güncelleyen: _]|M|[_

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Güncelleme: 31 Eki 2024 @ 13:42
Güncelleyen: _]|M|[_

- Added support for the in the base mod implemented "Empty Fuel Rod"

Güncelleme: 25 Eki 2024 @ 18:08
Güncelleyen: _]|M|[_

- Public Release

Güncelleme: 25 Eki 2024 @ 17:12
Güncelleyen: _]|M|[_

- Pre-Release