Barotrauma

Barotrauma

Enhanced Reactors - Reactor Management (Add-On)
Menampilkan1-10 dari 10 kiriman
Pembaruan: 15 Nov @ 3:36am
berdasarkan _]|M|[_

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Pembaruan: 10 Nov @ 10:23am
berdasarkan _]|M|[_

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Pembaruan: 2 Jun @ 3:21am
berdasarkan _]|M|[_

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Pembaruan: 24 Mei @ 9:54am
berdasarkan _]|M|[_

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Pembaruan: 12 Apr @ 1:52am
berdasarkan _]|M|[_

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Pembaruan: 26 Jan @ 2:06pm
berdasarkan _]|M|[_

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Pembaruan: 11 Nov 2024 @ 6:38am
berdasarkan _]|M|[_

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Pembaruan: 31 Okt 2024 @ 1:42pm
berdasarkan _]|M|[_

- Added support for the in the base mod implemented "Empty Fuel Rod"

Pembaruan: 25 Okt 2024 @ 6:08pm
berdasarkan _]|M|[_

- Public Release

Pembaruan: 25 Okt 2024 @ 5:12pm
berdasarkan _]|M|[_

- Pre-Release