Barotrauma

Barotrauma

Enhanced Reactors - Reactor Management (Add-On)
1-10 van 10 items weergegeven
Update: 15 nov om 3:36
door _]|M|[_

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Update: 10 nov om 10:23
door _]|M|[_

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Update: 2 jun om 3:21
door _]|M|[_

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Update: 24 mei om 9:54
door _]|M|[_

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Update: 12 apr om 1:52
door _]|M|[_

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Update: 26 jan om 14:06
door _]|M|[_

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Update: 11 nov 2024 om 6:38
door _]|M|[_

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Update: 31 okt 2024 om 13:42
door _]|M|[_

- Added support for the in the base mod implemented "Empty Fuel Rod"

Update: 25 okt 2024 om 18:08
door _]|M|[_

- Public Release

Update: 25 okt 2024 om 17:12
door _]|M|[_

- Pre-Release