Barotrauma

Barotrauma

Enhanced Reactors - Reactor Management (Add-On)
Viser 1–10 av 10 bidrag
Oppdatering: 15. nov. @ 3.36

- Added support for the upcoming vanilla "reactoritem" item tag. Any item with the tag "reactoritem" can now be placed inside the reactors

Oppdatering: 10. nov. @ 10.23

- Fixed swapping modules on an active outpost reactor causing it to go critical
- Increased reaction time to start repairing a reactor when it enters critical mode by 3 seconds (It was quite challenging in multiplayer when dealing with latency)

Oppdatering: 2. juni @ 3.21

- Fixed uranium fuel rod existing twice in fabricator
- Fixed fuel rods still being allowed as exosuit fuel

Oppdatering: 24. mai @ 9.54

- Changed all fuel rods to no longer be valid exosuit fuel
- Changed the identifiers of the all fuel rods. This change was made for compatibility with existing items like exosuits and RFA weapons. Now if there are items loaded that contain a vanilla fuel rod, it will check where it is contained and convert to the appropriate fuel type. This will result in a one-time refresh of all your fuel rods in an ongoing campaign. Basically a one-time free extra fuel.

Oppdatering: 12. apr. @ 1.52

- Fixed outpost reactor showing the oxygen generator light sprite after the latest game update

Oppdatering: 26. jan. @ 14.06

- Fixed fuel rod issues with exosuits. The new "divingsuitfuel" tag that exosuits are now using was missing on fuel rods, causing them to drop out of the inventory.

Oppdatering: 11. nov. 2024 @ 6.38

- Updated fuel rod code to turn into 0% empty fuel rods when empty.

Oppdatering: 31. okt. 2024 @ 13.42

- Added support for the in the base mod implemented "Empty Fuel Rod"

Oppdatering: 25. okt. 2024 @ 18.08

- Public Release

Oppdatering: 25. okt. 2024 @ 17.12

- Pre-Release